Something came aboard wearing one of the crew. Walk the sealed corridors, take the air, and find which of five it is. At the end of the shift you put a name on the seal order, and you live with it.
Wishlist on SteamLearn moreSection 7 is sealed. One of the five on duty is not who they were.
Kepler Yard is an industrial station in outer quarantine. Something came aboard in a cargo transfer and learned a face. You are the contract inspector sent in to find out whose.
Walk the corridor. Halfway down, take an air sample: three seconds with your back to the hall. Each sample narrows the suspects. Read the manifest on the wall, read what the crew left in the junctions, and listen to the radio.
Keep looking at the corridor. If anything in it is wrong, turn back.
Halloran, in Control, talks you through the job. He is old, tired, dry, and the only other voice you will hear. Once, somebody else gets onto his channel.
At the end of the shift the seal order needs a name. Pick right or wrong, then pick a door. Four endings, and a different face every shift.
Veilward Studios
An independent studio making quiet, dark first-person games about places that don't explain themselves.
Section 7: False Signal is our first game.