KEPLER YARD // SECTION 7 // SEAL DAY: 41
ON DUTY RECORDS: 5
SECTION 7: SEALED // INSPECTOR 000-4
Veilward Studios // Independent Game Studio

Quiet, dark games about places that don't explain themselves.

Veilward Studios makes first-person horror: industrial, uneasy, and built to reward the player who keeps looking. Our first game, VOX QUINTA: False Signal, is coming to Steam.

ENGINE: Unreal Engine 5
GENRE: Psychological Horror / Mystery
INPUT: Mouse & keyboard, full controller support
LANGUAGE: English & Turkish, text and voice

Our Games

Our first game · Coming soon

VOX QUINTAFalse Signal

One of five crew members is an impostor. Take air samples, compare duty records, and inspect the sealed corridors of Kepler Yard. Something can copy the voices on your radio. Find the carrier, then decide what comes out with it.

First-Person Psychological Horror Mystery Sci-Fi Detective Singleplayer
Wishlist on Steam Windows PC · Steam

One Of Five Is Not Who They Were

Your job sounds simple: identify which of five crew members no longer matches their records. But taking a sample means facing the wall, and something behind you has learned a familiar voice.

01 CORRIDOR

Check The Corridor

Every corridor is checked against a clean reference. If anything in it is wrong, turn back. Get it wrong and Halloran pulls you back a door.

02 SAMPLE

Sample The Air

At the amber port halfway down, stand with your back to the hall. Each sample rules names out.

03 CASE

Read The Case

Read air samples, duty cards and radio records together. The radio is case evidence, not a corridor verdict, and not every voice on it is who it says it is.

04 VERDICT

A Name, And A Door

Find the carrier. Then decide, knowing the cost of each door, what leaves Section 7 with it.

The Five On Duty

All five answered the morning roll call. One of them had only learned the line.

OKONKWO
Cargo bay
"Okonkwo, cargo bay two. Still counting crates nobody ordered."
VASQUEZ
Galley
"Vasquez, galley. Tell the new one the coffee's a crime. Welcome aboard."
BRENNAN
Pump room
"Brennan. Pump room. ...Yeah. Still here."
ADEYEMI
Medbay
"Adeyemi, medbay. Inspector, you cut yourself on anything in there, you come see me first."
DUBOIS
Comms
"Dubois, comms. You're coming in clear. Mostly."
HALLORAN
Control
ON THE RADIO
Old, tired, dry. He talks you through the job, and his is the only familiar voice you will hear. Once, somebody else gets onto his channel.

On The Radio

The actual lines from the game, in English and Turkish.

KEPLER YARD // CONTROL

Gameplay Trailer

Unedited in-engine footage from one English shift.

In-Engine Screenshots

Unedited in-engine captures. Click any image to enlarge.

A silhouetted humanoid figure standing motionless on the yellow line at the far sealed door
Silhouette on Deck LineBREACH
The amber air sampling port filling up with biometric data during the three-second inspection
Air Sampling PortHUD
Sample logged screen displaying eliminated suspects and remaining genetic fragments
Suspect Deduction LogHUD
A Section 7 corridor bathed in emergency crimson red light after deviation alert
Emergency Red AlertANOMALY
A lit Section 7 corridor, a yellow guidance line running down the metal deck
Standard Corridor PassCORRIDOR
Sector 00 safe room with personnel roster and duty cards on the wall
Sector 00 Safe RoomCORRIDOR
The dark inspection act conducted solely under the beam of an inspector's hand lamp
Dark Shift Under TorchBREACH
A junction under ceiling lamps, a duty card clipped to the pipework
Junction & Duty CardCORRIDOR
A corridor with an industrial notice pinned to the maintenance conduits
Maintenance NoticeCORRIDOR
The Section 7 Contained warning sign above the pressure bulkhead
Contained Bulkhead SignCORRIDOR
The corridor after station power grid failure, illuminated only by personal lamp
Grid Power LossANOMALY

What's In The Game

A First-Person Diagnosis

Air samples, physical duty cards and radio records, read together. No inventory: evidence is read, not collected.

Corridors Against A Clean Reference

Every corridor is held against the one you know. If anything is wrong, turn back.

One Carrier, Five Identities

A different one every shift, and the evidence changes with it.

Outcomes With Stated Costs

Each door's cost is stated in the story before you choose. And there is a way out you can discover and prepare yourself.

English And Turkish

Interface, full voice and subtitles in both languages.

Controller And Comfort

Full controller support; subtitle, flash, shake, FOV and motion-blur options; a photosensitivity warning before the first flash.

Veilward Studios

We are an independent studio making quiet, dark first-person games about places that don't explain themselves.

VOX QUINTA: False Signal is our first game.

The Veilward Studios logo carved into a stone slab under a shaft of light
01

Places Don't Explain

The station never explains itself. One person talks on the radio, because people talk. The player reads the rest.

02

Infrastructure, Not Furniture

Dark, contrasty and dense: pipes, cable trays, valves. Not empty rooms, but places where people worked shifts.

03

Tested On Strangers

Our first loop fell over when two outside players got bored before the dark half. We threw out the door counting and rebuilt around a job, a suspect and a voice.

04

Short, Made For Replay

A different face and different evidence every shift.

Studio Log

A Wrong Call Costs A Door, Not The Shift

A wrong corridor call no longer resets the shift; Halloran pulls you back one door. A shift is now four lit corridors and four dark ones. His rules line was re-recorded in both languages.

Sampling By Hand

Air samples are now taken with a physical analyzer in your hands, and the result is read off the device instead of the screen.

The Station Speaks Turkish

VOX QUINTA: False Signal is now playable in English and Turkish. Every line of text is translated and every radio and PA line is re-voiced in Turkish.

From Counting Doors To A Case

After two outside players got bored of counting doors, we rebuilt the loop: a job, air sampling ports, a five-name duty roster and Halloran on the radio.

Hear When It Launches

Wishlist VOX QUINTA: False Signal on Steam and Steam will tell you the day it comes out. No newsletter, no spam.

Wishlist on Steam

Follow Veilward Studios

Development notes and announcements.

Frequently Asked Questions

What is VOX QUINTA: False Signal?

A single-player, first-person horror game. One of five crew members on a quarantined station is not who they were. You compare air samples, duty cards and radio records to find the carrier, then decide which door it leaves by.

Which platforms will it release on?

Windows PC, on Steam. Full controller support.

Is it replayable?

Yes. The carrier wears a different one of the five identities every shift, and the evidence changes with it. We will publish a play length once outside players have been timed.

Who is Halloran on the radio?

The old man in Control who talks you through the job. Not every voice on his channel is him.

Which languages are supported?

English and Turkish: interface, full audio and subtitles in both.

Does the game use AI-generated content?

Yes, pre-generated and edited by hand, and declared on Steam. Every radio and PA voice line (English and Turkish) and most sound effects and music were generated with ElevenLabs. Some organic growth props were shaped with an image-to-3D pipeline and finished in Blender. The opening stills were made with an image model. Nothing is generated while the game runs. Screenshots and the gameplay trailer on this site are unedited in-engine captures.

How do press and creators get in touch?

Write to contact@veilwardstudios.com. The press kit has the fact sheet, logos and screenshots.

Press, Creators And Players

contact@veilwardstudios.com

Press Kit · X: @veilwardstudios